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October 17, 2020February 27, 2021 Denis Savosin

Launching Grenades in Unreal with Gameplay Ability System: Part 1

About Me

Denis Savosin

Denis Savosin

Technical Designer at Yager Interactive. Worked on the games such as Atomic Heart, NBA Live and Madden NFL sports games, old-school adventure Scamp: High Hat Havoc and a handful of mobile and VR projects. Currently writing about Unreal Engine development, game production and design.

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Top Posts & Pages

  • Launching Grenades in Unreal Part 2: Attributes, Gameplay Effects, Replication
    Launching Grenades in Unreal Part 2: Attributes, Gameplay Effects, Replication
  • Launching Grenades in Unreal with Gameplay Ability System: Part 1
    Launching Grenades in Unreal with Gameplay Ability System: Part 1

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