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Atomic Heart is currently being developed by Moscow-based studio Mundfish. There I designed and prototyped the world Ecosystem, designed and provisioned dialogue systems, and developed various level-design tools and environmental puzzles using the latest version of the Unreal Engine.

On NBA Live 19 I took over the maintenance of the Ultimate Team mode. Created new monthly programs and UT content, worked on Store updates and subsequent title updates. In addition, I’ve built new and improved existing content creation pipelines.

At the Big Hat Games, we worked on reviving the genre of adventure-platformers which was very popular in the early 2000s. We tried to replicate the best of Banjo-Kazooie, Crash, and sometimes not the best of Bybsy helped us to create a funny little main character.

As a Technical Designer developed a few traversal mechanics like teleportation and multi-instanced main character, designed encounter systems and scripted main boss battle. Worked as a cinematic director building cutscenes. Made with Unreal Engine 4.